Téli Re-balance? és új faction hajók

Csak bemásolom a lényeget és mehet a fröcsögés 🙂 Bár hiányolom az új skineket, még jöhetne pár hogy teljesebb legyen a paletta. fuuuuu 😀

Breacher:
The Breacher is in a pretty decent place overall, but we think it’s could use a bit of help to really shine (and it is quite underused) so we’re planning this slight mobility improvement.
-0.08 inertia, +5 m/s

Tormentor:
Another ship that’s in a pretty decent place but that tends to be overlooked, so we’re adding this nice quality of life improvement that also fits the general Amarrian theme of having plenty of backup drones.
+10m3 Dronebay

Rifter and Slasher:
Rifter and Slasher are getting a moderate fittings buff to help artillery fits and to make it easier to use the utility highs.
Rifter: +5 CPU, +3 PWG
Slasher: +5 CPU, +2 PWG

Tristan:
Slight speed drop to the current top-dog of T1 frigates to help even out the field. The Tristan is a great and flexible ship, and doesn’t really need to be quite as fast as it currently is.
-10 m/s

Punisher:
Let’s talk about the Punisher.
Quite a few people have asked about missile Punishers, but we currently aren’t huge fans of dropping a missile T1 frigate into Amarr’s stable without having solid support all along the T1 lineup for a missile-focused skillplan. With only Khanid T2 ships (and unbonused launchers on the droneships) further along the path, we feel this would act as a confusing set of breadcrumbs for a new player to follow.
We also think that the “laser tank and gank” archetype deserves to be represented in Amarrian T1 frigates, especially to provide a less skill-intensive alternative to the Tormentor. We don’t expect it to become a dominant solo powerhouse for veterans, but it will continue to be extremely good as a newer player PVE boat and to strengthen its (quite niche) existing role in T1 frigate gangs. The two midslot layout definitely hurts the ship’s power and flexibility, but that can be an interesting tradeoff if compensated for in other ways.
These changes give the Punisher one more slot than most T1 frigs, and increase damage slightly (4 effective turrets instead of 3.75) while reducing weapon cap use and adding the significant buff of an extra lowslot. In exchange it loses its utility high.
+1 Turret
+1 Lowslot
+10 PWG
+13 CPU
Replace the 5% damage bonus with -10% laser cap use per level

Firetail and Hookbill:
We’re planning moderate buffs to the two least used Navy Frigates. The Firetail now matches the Fleet Stabber and Fleet Hurricane tracking bonus, and the Hookbill gets a bit better with kinetic and a ton better with other damage types.
Firetail: Increase tracking bonus to 10% per level
Hookbill: Change damage bonus to 25% Kin, 20% Em/Therm/Exp

Navy Osprey:
The Navy Osprey is well below the power curve and overshadowed by other ships overlapping its role. The goal of these changes are to refocus the ship as a flexible destroyer of small ships worthy of a favoured role in the Caldari Navy’s auxiliary forces.
All in all, these changes leave the Navy Osprey with a moderate damage increase (6.75 effective launchers instead of 6, and the added drones) with extra benefits when using non-kinetic damage types. The second utility high also opens up new options for energy warfare.
-1 Launcher (second utility high)
Change the damage bonus to 25% Kinetic, 20% EM/Therm/Exp
+100 pwg
+15 dronebay and bandwidth

Sacrilege:
Quality of life bonus for roaming Sacs, while continuing to bring the ship closer in line with Amarrian (and Khanid) trends in drone use.
+50m3 dronebay

Worm and Gila:
Two of the most dominant ships in their classes, we’re going to tone them down a bit by bringing their slot numbers in line with most other drone ships. These represent fairly significant nerfs but we feel the ships remain among the strongest in their classes. Currently we have decided to leave the Rattlesnake alone, partially as it’s not as dominant in its class as the smaller ships. However we won’t rule out future changes.
Worm: -1 Lowslot, -20 CPU
Gila: -1 Lowslot, -20 CPU

Orthrus:
Another extremely dominant ship, this nerf is relatively mild compared to the Orthrus’ strength but we feel pretty comfortable moving incrementally here. I know that many people will be unhappy that we’re not nerfing the Orthrus harder at this time, but we feel that especially combined with the addition of the missile disruptors we are best served by making this change (which is quite significant by most standards) and observing the results before moving further.
Reduce damage bonus to +15% per level

Barghest:
The Barghest is underperforming a tad in our eyes, so this change provides a slight DPS buff at high skill levels (9 effective launchers vs the previous 8.75) while providing a second utility high.
-1 Launcher (second utility high)
Change damage bonus to 10% per level

 

Új navy Frigate hajók

 

Jeremy-Temp-Redirect-Mozilla-Firefox-17_10_2015-16_24_35-274x300Crucifier Navy Issue
Amarr Frigate bonuses (per skill level):
20% bonus to Small Energy Turret damage
7.5% bonus to Weapon Disruptor effectiveness
Misc Bonus:
-85% penalty to Weapon Disruptor optimal range and falloff
-50% reduction to Weapon Disruptor activation cost

Slot layout: 3 H, 4 M, 3 L, 2 Turret
3 Rig Slots, 400 Calibration
Fittings: 42 PWG, 180 CPU
Defense (shields / armour / hull): 375 / 600 / 525
Capacitor (amount / recharge rate / average cap per second): 500 / 250s / 2
Mobility (max velocity / agility / mass / warp speed / align time): 340 / 3.35 / 1,064,000 / 5 / 4.94s
Drones (bandwidth / bay): 10 / 20
Targeting (max targeting range / Scan Resolution / Max Locked targets): 64km / 640 / 5
Sensor strength: 14 Radar
Signature radius: 38

 

Jeremy-Temp-Redirect-Mozilla-Firefox-17_10_2015-16_49_13-274x300Griffin Navy Issue
Caldari Frigate bonuses (per skill level):
20% bonus to Small Hybrid Turret damage
20% bonus to ECM strength
Misc Bonus:
-85% penalty to ECM optimal range and falloff
-50% reduction to ECM Jammer activation cost

Slot layout: 3 H, 5 M, 2 L, 2 Turret, 1 Launcher
3 Rig Slots, 400 Calibration
Fittings: 40 PWG, 200 CPU
Defense (shields / armour / hull): 650 / 400 / 400
Capacitor (amount / recharge rate / average cap per second): 425 / 212.5s / 2
Mobility (max velocity / agility / mass / warp speed / align time): 325 / 3.45 / 1,056,000 / 5 / 5.05s
Drones (bandwidth / bay): 5 / 5
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 600 / 5
Sensor strength: 17 Gravimetric
Signature radius: 40

 

Jeremy-Temp-Redirect-Mozilla-Firefox-17_10_2015-17_05_06Maulus Navy Issue
Gallente Frigate bonuses (per skill level):
10% bonus to Drone tracking and hitpoints
10% bonus to Warp Scrambler range (This bonus does not apply to Warp Disruptors)
Misc Bonus:
+1 scramble strength to all Warp Scramblers (This bonus does not apply to Warp Disruptors)

Slot layout: 2 H, 3 M, 4 L, 2 Turret
3 Rig Slots, 400 Calibration
Fittings: 35 PWG, 150 CPU
Defense (shields / armour / hull): 450 / 525 / 600
Capacitor (amount / recharge rate / average cap per second): 330 / 165s / 2
Mobility (max velocity / agility / mass / warp speed / align time): 325 / 3.35 / 1,063,000 / 5 / 4.94s
Drones (bandwidth / bay): 25 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 64.5km / 620 / 5
Sensor strength: 16 Magnetometric
Signature radius: 42

 

Jeremy-Temp-Redirect-Mozilla-Firefox-17_10_2015-18_02_30Vigil Fleet Issue
Minmatar Frigate bonuses (per skill level):
5% bonus to Rocket and Light Missile explosion velocity
25% bonus to explosive missile damage, 20% bonus to em, thermal and kinetic missile damage
Misc Bonus:
+50% Stasis Webifier range

Slot layout: 3 H, 4 M, 3 L, 1 Turret, 2 Launchers
3 Rig Slots, 400 Calibration
Fittings: 38 PWG, 190 CPU
Defense (shields / armour / hull): 525 / 525 / 425
Capacitor (amount / recharge rate / average cap per second): 300 / 150s / 2
Mobility (max velocity / agility / mass / warp speed / align time): 400 / 3.2 / 1,080,000 / 5 / 4.79s
Drones (bandwidth / bay): 15 / 15
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 660 / 5
Sensor strength: 13 Ladar
Signature radius: 34

 

Reklámok