március 22

Capital #1 szuperek, kerrik, fighterek

Sziasztok!

Április 27-én érkezik a Citadel patch, amiben bevezetésre kerülnek az új Citadel struktúrák, amik idővel az outpostokat és a POS-okat fogják leváltani. A patch másik nagy vállalása a Capital-Szupercapital hajóosztályok teljes átalakítása.

A Redditen lassan kiteszik a DEV-ek, hogy milyen elképzeléseik vannak az egyes hajókkal, fighterekkel kapcsolatban. Még alakulnak a pontos számok, meg végleges bónuszok, de az irány azért kezd látszani a kitett adatokból. Ezekből következzen néhány, főleg a Kerrierek és a Szuperkerrik fajspecifikus bónuszaiből szedtem össze az elérhetőeket.

EZEK NEM VÉGLEGES SZÁMOK, MÉG MINDEN VÁLTOZHAT/VÁLTOZIK A PATCH-IG!

Archon

Amarr Carrier Bonus (per skill level):

  • 4% bonus to armor resistances
  • 5% bonus to Cenobite Neutralization optimal range
  • 1% bonus to Armored Warfare and Information Warfare Links effectiveness

Role Bonus:

  • Can fit Networked Sensor Array
  • Can use 3 Warfare Link modules simultaneously
  • Can launch Light and Support Fighters
  • Can lock at extended ranges

Chimera

Caldari Carrier Bonus (per skill level):

  • 4% bonus to shield resistances
  • 5% bonus to Scarab Jamming optimal range
  • 1% bonus to Siege Warfare and Information Warfare Links effectiveness

Role Bonus:

  • Can fit Networked Sensor Array
  • Can use 3 Warfare Link modules simultaneously
  • Can launch Light and Support Fighters
  • Can lock at extended ranges

Thanatos

Gallente Carrier Bonus (per skill level):

  • 2.5% bonus to Fighter damage and hitpoints
  • 5% bonus to Siren warp disruption range
  • 1% bonus to Armored Warfare and Skirmish Warfare Links effectiveness

Role Bonus:

  • Can fit Networked Sensor Array
  • Can use 3 Warfare Link modules simultaneously
  • Can launch Light and Support Fighters
  • Can lock at extended ranges

Nidhoggur

Minmatar Carrier Bonus (per skill level):

  • 2.5% bonus to Fighter damage and velocity
  • 5% bonus to Dromi Stasis Webification range
  • 1% bonus to Siege Warfare and Skirmish Warfare Links effectiveness

Role Bonus:

  • Can fit Networked Sensor Array
  • Can use 3 Warfare Link modules simultaneously
  • Can launch Light and Support Fighters
  • Can lock at extended ranges

 

A Networked Sensor Array egy olyan high slotos modul lesz, amivel nagyon gyorsan fognak tudni lockolni a kerrierek, használata közben lehet warpolni, mozogni, végülis egy high slotos sensor booster lesz. Annyi, a megkötés, hogy a használata közben nem használhatsz EW-t, azaz, nem tudsz painterni, warp disruptorozni, webelni stb…… mondjuk nem is kell, mert erre vannak az új, support fighterek:

Íme a kezdeti elképzelések a fighterekről.

Support Fighter Squadrons (Cenobite, Scarab, Siren, Dromi)

  • Squadron Size: 3
  • Speed: 800ms
  • HP: 15k (5k Per Fighter, T2 Variants get 30/15% resist bonuses to racial resists)
  • Signature Radius: 50

Different ability for each support fighter

Cenobite Ability 1: Energy Neuts
* Range: 10+5km
* Cycle Time: 6s
* Neut Amount: 240GJ

Scarab Ability 1: Jamming
* Range: 10+10km
* ECM Strength (Multi): 6.9

Siren Ability 1: Warp Disruption
* Range: 15km
* Strength: 3 Points

Dromi Ability 1: Stasis Web
* Range: 15km
* Speed Bonus: -60%

Support Squadron Ability 2: MWD
* Duration: 20s
* Cooldown 90s
* Speed Bonus: 500%
* Sig Radius Bonus: 500%

Light Fighter Squadrons: Anti-Fighter (Equite, Locus, Satyr, Gram)

  • Squadron Size: 12
  • Speed: 1200ms
  • HP: 20k (1.7k Per Fighter, T2 Variants get 30/15% resist bonuses to racial resists)
  • Signature Radius: 40

Excellent at killing enemy fighter squadrons. Their base speed is higher than any other fighter squadron, but their speed with Evasive Maneuvers is lower. So positioning these to intercept will be challenging. Once they do, they will own enemy fighter squadrons.

Ability 1: Micro Missile Swarm
* Range: 20km
* Damage: 500DPS
* Application: Better than light missiles
* Damage Multiplier: 10% (applied when used against anything other than a Fighter or Drone)

Ability 2: Evasive Maneuvers
* Duration: 10s
* Cooldown 60s
* Speed Bonus: 200%
* Sig Radius Bonus: -80%
* Resist bonus: +50%

Ability 3: Tackle (name TBD, suggestions welcome)
* Range: 20km
* Duration: 10s
* Speed Bonus: -80%
* Scrams target stopping them from using MWD/MJD
* Only usable on Fighters & Drones

Light Fighter Squadrons: General (Templar, Dragonfly, Firbolg, Einherji)

  • Squadron Size: 9
  • Speed: 1000ms
  • HP: 20k (2.1k Per Fighter, T2 Variants get 30/15% resist bonuses to racial resists)
  • Signature Radius: 40

General purpose fighters.

Ability 1: Guns
* Range: 10+5km
* Damage: 280DPS
* Application: Slightly better than Cruise Missiles

Ability 2: MWD
* Duration: 20s
* Cooldown 90s
* Speed Bonus: 500%
* Sig Radius Bonus: 500%

Ability 3: Heavy Rocket Salvo
* Range: 10km
* Duration: 10s
* Charges: 10
* Damage: 300 DPS
* Application: Similar to Heavy Missiles

Heavy Fighter Squadrons: Torpedo Bomber (Malleus, Mantis, Cyclops, Tyrfing)
  • Squadron Size: 6
  • Speed: 600ms
  • HP: 20k (3.4k Per Fighter, T2 Variants get 30/15% resist bonuses to racial resists)
  • Signature Radius: 50

Anti-Capital Heavy Fighter squadron

Ability 1: Guns
* Range: 10km
* Damage: 1000DPS
* Application: XL Torps

Ability 2: MJD
* Duration: 10s
* Cooldown 90s
* Range: 100km

Ability 3: Torpedo Salvo
* Range: 10km
* Damage: 100k (this number will probably change) - 1.6k DPS
* ROF: 60s
* Charges: 3
* Damage Multiplier: 10% (applied when used against anything other than a Capital)

Heavy Fighter Squadrons: AOE Bomber (Ametat, Termite, Antaeus, Gungir)

  • Squadron Size: 6
  • Speed: 500ms
  • HP: 20k (3.4k Per Fighter, T2 Variants get 30/15% resist bonuses to racial resists)
  • Signature Radius: 50

LR Fighters

Ability 1: LR Guns
* Range: 40km
* Damage: 600DPS
* Application: Torps

Ability 2: MWD
* Duration: 20s
* Cooldown 90s
* Speed Bonus: 500%
* Sig Radius Bonus: 500%

Ability 3: Bomb
Havn't decided yet. Open to suggestions.

Szuperek:

Aeon

Amarr Carrier Bonus (per skill level):

  • 10% bonus to Fighter damage and hitpoints
  • 4% bonus to armor resistances
  • +5 bonus to ship warp core strength
  • 5% bonus to Weapon Disruption Burst Projector cycle time
  • 2% bonus to Armored Warfare and Information Warfare Links effectiveness

Role Bonus:

  • Can fit Networked Sensor Array
  • Can fit Burst Projectors
  • Can use 3 Warfare Link modules simultaneously
  • Can launch Light, Support and Heavy Fighters
  • Can lock at extended ranges
  • XXX% bonus to Capital Armor Plates and Shield Extenders
  • 50% bonus to Remote Sensor Dampener resistance
  • 50% bonus to Stasis effect resistance
  • 50% increase to Remote Assistance impedance

Wyvern

Caldari Carrier Bonus (per skill level):

  • 10% bonus to Fighter damage and hitpoints
  • 4% bonus to shield resistances
  • +5 bonus to ship warp core strength
  • 5% bonus to ECM Jammer Burst Projector cycle time
  • 2% bonus to Siege Warfare and Information Warfare Links effectiveness

Role Bonus:

  • Can fit Networked Sensor Array
  • Can fit Burst Projectors
  • Can use 3 Warfare Link modules simultaneously
  • Can launch Light, Support and Heavy Fighters
  • Can lock at extended ranges
  • XXX% bonus to Capital Armor Plates and Shield Extenders
  • 50% bonus to Remote Sensor Dampener resistance
  • 50% bonus to Stasis effect resistance
  • 50% increase to Remote Assistance impedance

Nyx

Gallente Carrier Bonus (per skill level):

  • 10% bonus to Fighter damage and hitpoints
  • <bonus to come>
  • +5 bonus to ship warp core strength
  • 5% bonus to Sensor Dampening Burst Projector cycle time
  • 2% bonus to Armored Warfare and Skirmish Warfare Links effectiveness

Role Bonus:

  • Can fit Networked Sensor Array
  • Can fit Burst Projectors
  • Can use 3 Warfare Link modules simultaneously
  • Can launch Light, Support and Heavy Fighters
  • Can lock at extended ranges
  • XXX% bonus to Capital Armor Plates and Shield Extenders
  • 50% bonus to Remote Sensor Dampener resistance
  • 50% bonus to Stasis effect resistance
  • 50% increase to Remote Assistance impedance

Hel

Minmatar Carrier Bonus (per skill level):

  • 10% bonus to Fighter damage and hitpoints
  • <bonus to come>
  • +5 bonus to ship warp core strength
  • 5% reduction in Target Illumination Burst Projector cycle time
  • 2% bonus to Siege Warfare and Skirmish Warfare Links effectiveness

Role Bonus:

  • Can fit Networked Sensor Array
  • Can fit Burst Projectors
  • Can use 3 Warfare Link modules simultaneously
  • Can launch Light, Support and Heavy Fighters
  • Can lock at extended ranges
  • XXX% bonus to Capital Armor Plates and Shield Extenders
  • 50% bonus to Remote Sensor Dampener resistance
  • 50% bonus to Stasis effect resistance
  • 50% increase to Remote Assistance impedance

Revenant

Amarr Carrier Bonus (per skill level):

  • 5% bonus to Fighter damage
  • 5% bonus to Fighter weapon application
  • +3 bonus to ship warp core strength

Caldari Carrier Bonus (per skill level):

  • 5% bonus to Fighter damage
  • 20% bonus to Afterburner velocity bonus
  • +3 bonus to ship warp core strength

Role Bonus:

  • Can fit Networked Sensor Array
  • Can fit Burst Projectors
  • Can launch Light, Support and Heavy Fighters
  • Can lock at extended ranges
  • XXX% bonus to Capital Armor Plates and Shield Extenders
  • 50% bonus to Remote Sensor Dampener resistance
  • 50% bonus to Stasis effect resistance
  • 50% increase to Remote Assistance impedance

 

A Burst Projektor egy új, Szuperkerrire fittelhető szuperfegyver lesz, ennek is több fajtája lesz, mint a DD-k nek. Íme az egyik kedvencem, a Bubivető Szuperkerrire tehető változata:

 

Nektek mi a véleményetek, szerintetek mennyire lesz használható ez az új, és véleményem szerint bonyolult fighter squadron rendszer? Hogy fogják tudni a Capitalok megvédeni magukat a subcapital hajók ellen?
Ahogy nézem egy nyomorult svipult nem lesz majd mivel lelőni ha kerriben ülsz, mert cruise missile, meg havy missile szerű sebzést ki fogják röhögni a kishajók……..ez lehet hogy nem baj, de mindenesetre érdekes változtatások lesznek.

Forrás: Reddit

 

 

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